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Geo Ster authored
* Using vulkan allows us to be a lot more efficient than OpenGL, leading to an impressive 10-20 FPS boost in performance. This is achieved by doing away with the redundant vertex buffer copy operations and submitting just a single command buffer. To change the depth comparison function the new Vulkan 1.3 dynamic states are used.
Geo Ster authored* Using vulkan allows us to be a lot more efficient than OpenGL, leading to an impressive 10-20 FPS boost in performance. This is achieved by doing away with the redundant vertex buffer copy operations and submitting just a single command buffer. To change the depth comparison function the new Vulkan 1.3 dynamic states are used.
conanfile.txt 154 B