- Feb 06, 2022
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Silas Della Contrada authored
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- Jan 26, 2022
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Silas Della Contrada authored
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- Jan 25, 2022
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Silas Della Contrada authored
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Silas Della Contrada authored
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- Nov 26, 2021
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Silas Della Contrada authored
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- Nov 23, 2021
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Silas Della Contrada authored
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- Oct 22, 2021
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Silas Della Contrada authored
# Conflicts: # AVQt/CMakeLists.txt # AVQt/encoder/EncoderQSV.cpp # AVQt/encoder/private/EncoderQSV_p.h # AVQt/output/OpenGLRenderer.cpp # Player/CMakeLists.txt # Player/main.cpp
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Silas Della Contrada authored
# Conflicts: # .gitignore # .idea/.gitignore # AVQt/CMakeLists.txt # AVQt/decoder/DecoderD3D11VA.cpp # AVQt/decoder/DecoderD3D11VA.h # AVQt/decoder/private/DecoderD3D11VA_p.h # Player/main.cpp
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Silas Della Contrada authored
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Silas Della Contrada authored
- Increased decoder gpu frame pool size to 64 frames to support filter graphs (would else result in out of memory errors)
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- Sep 30, 2021
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Silas Della Contrada authored
- Added (untested) support for RGB0 VASurface - Done some work on OpenGLWidgetRenderer (not finished, huge rewrite scheduled to next commit)
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- Sep 21, 2021
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Silas Della Contrada authored
Merge remote-tracking branch 'origin/feature/refactor-openglrenderer' into feature/refactor-openglrenderer # Conflicts: # AVQt/renderers/private/unix/OpenGLRenderer_p.cpp
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Silas Della Contrada authored
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- Sep 16, 2021
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Silas Della Contrada authored
- DXVA2 decoder is marked deprecated, as it should not be used, because D3D11 is much more recent and efficient, and works better with OpenGL, as it has no byte alignment for textures - made some preparations for a consistent copyright notice
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Silas Della Contrada authored
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Silas Della Contrada authored
- HAS BUGS!!! NOT WORKING!!!
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Silas Della Contrada authored
# Conflicts: # .gitignore # AVQt/CMakeLists.txt
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Silas Della Contrada authored
# Conflicts: # .idea/.gitignore # .idea/deployment.xml
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Silas Della Contrada authored
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Silas Della Contrada authored
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Silas Della Contrada authored
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- Sep 15, 2021
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Silas Della Contrada authored
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Silas Della Contrada authored
- a lot of bugs with correct destruction of resources in OpenGLRenderer - a bug in the state control chain, that could cause a segfault
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Silas Della Contrada authored
- Rendering coded stayed in OpenGLRenderer - "New" OpenGLWidgetRenderer, which contains the widget functionality of the old OpenGLRenderer - OpenGLRenderer can be reused for whatever surface you'd like to, as long as it supports OpenGL
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- Sep 14, 2021
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Silas Della Contrada authored
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- Sep 10, 2021
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Silas Della Contrada authored
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Silas Della Contrada authored
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Silas Della Contrada authored
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Silas Della Contrada authored
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- Sep 09, 2021
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Silas Della Contrada authored
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Silas Della Contrada authored
Resolve "Rewrite Audio output" Closes #1 See merge request !12
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- Sep 07, 2021
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Silas Della Contrada authored
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Silas Della Contrada authored
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- Sep 06, 2021
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Silas Della Contrada authored
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Silas Della Contrada authored
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Silas Della Contrada authored
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Silas Della Contrada authored
Audio output works perfectly after first tests, even after fast repeatedly pausing and resuming, the audio stays synchronized to the video
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- Sep 01, 2021
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Silas Della Contrada authored
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Silas Della Contrada authored
Revert "Merge branch 'nik/LibAVQt-cmake-fixes'" See merge request !13
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Silas Della Contrada authored
This reverts merge request !11
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