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Verified Commit 605ad852 authored by Tuxilio's avatar Tuxilio
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wip: rework placement logic

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local leds = {
30,
20,
10,
5,
2,
32,
28,
16,
8,
4,
}
local height_increment = 3
local size = (#leds + 1) * 2
local function place_tree(pos)
local set = {}
local iled = 0
local blocks_per_layer = {}
for iy = 0, size - 1 do
blocks_per_layer[iy] = 0
for ix = iy, size - 1 - iy do
for iz = iy, size - 1 - iy do
for h = 0, height_increment - 1 do
table.insert(set, {x = pos.x + ix, y = pos.y + iy * height_increment + h, z = pos.z + iz})
iled = iled + 1
blocks_per_layer[iy] = blocks_per_layer[iy] + 1
local function breite(n)
return n / 4
end
local function is_led(center, breite, pos)
if math.abs(center.x - pos.x) >= (breite - 1) / 2 and math.abs(center.z - pos.z) >= (breite - 1) / 2 then
return false
end
if math.abs(center.x - pos.x) == (breite - 1) / 2 then
return math.abs(center.z - pos.z) % 2 == 0
end
if math.abs(center.z - pos.z) == (breite - 1) / 2 then
return math.abs(center.x - pos.x) % 2 == 0
end
end
local function place_layer(center, breite)
breite = breite * 2 + 1
local needles = {}
local leds = {}
local max_offset = math.ceil(breite / 2)
for y = -height_increment / 2, height_increment / 2 do
for x = -max_offset, max_offset do
for z = -max_offset, max_offset do
local pos = vector.new({x = center.x + x, y = center.y + y, z = center.z + z})
table.insert(needles, pos)
if is_led(center, breite, pos) then
table.insert(leds, pos)
end
end
end
blocks_per_layer[iy] = blocks_per_layer[iy] / height_increment
blocks_per_layer[iy] = math.sqrt(blocks_per_layer[iy]) * 4 - 4
end
minetest.bulk_set_node(set, {name = "ledtree:pine_needles"})
local loop_run = 0
local id = 0
for iy = 0, size - 1 do
loop_run = loop_run + 1
if loop_run <= #leds then
local led_count = leds[iy + 1]
local led_per_side = math.ceil(led_count / 4)
local layer_size = size - 2 * iy
local led_index = 1
for ix = iy, iy + layer_size - 1 do
for iz = iy, iy + layer_size - 1 do
if led_index <= led_count then
local led_pos = {}
if (ix == iy or ix == iy + layer_size - 1 or iz == iy or iz == iy + layer_size - 1) then
if not ((ix == iy and iz == iy) or (ix == iy and iz == iy + layer_size - 1) or
(ix == iy + layer_size - 1 and iz == iy) or (ix == iy + layer_size - 1 and iz == iy + layer_size - 1)) then
led_pos.x = pos.x + ix
led_pos.z = pos.z + iz
led_pos.y = pos.y + iy * height_increment + math.floor(height_increment / 2)
core.bulk_set_node(needles, {name = "ledtree:pine_needles"})
return leds
end
core.set_node({x = led_pos.x, y = led_pos.y, z = led_pos.z}, {name = "ledtree:led"..id.."_red"})
id = id + 1
local function place_leds(led_index, leds)
for i = 1, #leds do
core.set_node(leds[i], {name = "ledtree:led"..led_index.."_red"})
led_index = led_index + 1
end
return led_index
end
led_index = led_index + 1
end
end
end
end
end
end
local function place_tree(pos)
local led_index = 0
for index = 1, #leds do
local l = leds[index]
local layer_center = vector.new(pos.x, pos.y + index * height_increment - height_increment / 2, pos.z)
local leds = place_layer(layer_center, breite(l))
led_index = place_leds(led_index, leds)
end
end
......
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